
Dora Gelo
Computer Graphics Artist
Hi! My name is Dora and I'm a digital artist who loves to experiment with the latest art tools and workflows between different CG software.
This portfolio highlights personal projects made in Marvelous Designer, Unreal Engine, Blender, and Adobe Creative Suite.
Phone: (+385) 95 371 1699; Email: gelo.dora@gmail.com;
PROJECTS
Arabian Nights - clothing/head jewelry simulation study

In this mini study my focus was clothing simulation and the process of attaching Marvelous head jewelry to a metahuman groom in Unreal Engine.
I first exported groom static mesh from UE and attached it to metahuman face skeleton in Blender. This way I was able to send groom skeletal mesh from UE to MD via live sync. The hair skeleton then followed the animation so I had a hair mold in Marvelous, on top of which I simulated head jewelry.
I first exported groom static mesh from UE and attached it to metahuman face skeleton in Blender. This way I was able to send groom skeletal mesh from UE to MD via live sync. The hair skeleton then followed the animation so I had a hair mold in Marvelous, on top of which I simulated head jewelry.
Software: Unreal Engine 5, Marvelous Designer, Blender, After Effects, DaVinci
Ottomana


Historical clothing simulation inspired by Ottoman empire dancers.
Outfit designed in Marvelous by Sahar Khazeni: https://www.artstation.com/artwork/WXGVQN
Software: Unreal Engine 5, Marvelous Designer, Blender, After Effects, DaVinci
Etno


In this project the focus was on simulating traditional clothing from the Balkan region in Marvelous Designer. I also experimented a lot with mirror simulation in Unreal Engine and editing techniques in DaVinci.
Software: Unreal Engine 5, Marvelous Designer, After Effects, DaVinci
Snow Queen - Houdini fur in Unreal





Houdini fur demonstration in Unreal Engine, loosely inspired by the Snow Queen from Hans Christian Andersen, one of my favorite childhood tales.
Software: Houdini, Unreal Engine 5, Marvelous Designer, After Effects
Clothes were simulated in Marvelous Designer and then imported to Houdini for fur generation. Rendered in Unreal Engine, post-processed in After Effects.
Painted Dancer




In this project my focus was on clothing simulation and body texture painting.
Software: Unreal Engine 5, Marvelous Designer, Substance Painter, After Effects, Blender.
Body was 'tattooed' in Substance 3D Painter. Clothes and fabric pieces were simulated in Marvelous and imported to UE via LiveSync. Post-processing was done in After Effects.
Glimpse into the process:
Nostalgia



This project was inspired by a story of an old Romani lady reminiscing her youth.
Software: Unreal Engine 5, Marvelous Designer, Blender, After Effects
Animation was made in UE, I used a dance motion pack from Epic Games. Clothes and fabric pieces were simulated in Marvelous and imported to UE via LiveSync. Post-processing was done in After Effects.
Glimpse into the process:
Fur coat simulation




In this project my focus was on Houdini fur simulation on a coat that I had previously simulated in Marvelous Designer.
The coat was simulated in Marvelous and the fur was added in Houdini. Houdini groom was then sent back to Unreal. Post-processing was done in After Effects.
Glimpse into the process:
Girl with a Veil







In mood for secular and profane.
Software: Unreal Engine 5, Marvelous Designer, Substance Painter, Blender, After Effects
About the process:
Animation was made by combining poses from Mixamo library in UE. Chest jiggling physics in UE was achieved by implementing a blueprint animation graph.


Veil was made and simulated in MD and imported to UE via LiveSync.
Metahuman underwear was removed by repainting body textures in Substance Painter and reimporting them into UE.
Me Provocas


An exploration of human connection and intimacy. It's both the desires of the flesh and soul that shape our relationships. I attempted to capture the raw emotions underlying our deepest bonds. While human nature draws us towards physical pleasure, it is the mysteries of love and spirit that truly fulfill our highest aspirations.
Software: Unreal Engine 5, Substance Painter, Blender, After Effects
Catwalk - virtual clothing presentation
A simple virtual clothing showcase.
Software: Unreal Engine 5, Marvelous Designer


Benga


Software and tools: Unreal Engine, Gaea, Metatailor App, Metahuman Animator, Stable Diffusion, After Effects
Fairy of the Light


''You fought a long and exhausting battle. Fought for days and years and decades and centuries.
Anyone who ever cared about you has long taken their last bloody bath in slaughterhouses of the North and has their bones chewed on by wild pigs in the pits of deserted fields, god knows where in Nowherelands.
The memories are so vague now, that they feel like a dream. The love that was once pure and real, it's merely a cheap commodity now.
The things you've witnessed made you forget what being a human feels like. Your heart has turned to stone irreversibly, stone so hard it would throw the black hole out of balance.
But, your time has finally come.
Bring to your flowery altar your last atom of faith and relax every drained molecule of your body now.
The fairy of the light has graced you with her divine presence. Drop your guard and swords and surrender to the smell of myrrh spreading around you. You will be taken care of.''
Software: Unreal Engine 5, Substance Painter, Blender, After Effects
Software: Unreal Engine 5
In manus tuas Domine commendo spiritum meum


Inspired by the Story of Livia.
Livia was the daughter of the village priest in 17th century Italy. From a young age, she was devoted to her daily prayers and adorned the altar of the village church. However, behind closed doors Livia harbored a playful mischievousness.
While her father led masses, Livia would entertain herself by playing pranks on the townsfolk. Dead mice found their way into milk pails, and one girl’s hair was sheared shorter by Livia’s impish scissors. She believed as long as she performed her prayers at dusk and dawn, any folly in between could be forgiven.
Little did Livia know, the stony statue of Saint Maria that watched over prayers had begun to stir. Although carved from cold marble, the saint's stony heart had grown weary of Livia's piety being undone by pranks.
One fateful evening, as Livia finished her prayers with the words "In manus tuas Domine commendo spiritum meum", Saint Maria's stony lips curled into a sinister smile. A curse was placed upon the mischievous maiden — she could not cease her prayers, condemned to recite endless verses until exhausted.
Days passed as Livia's constant praying rung through the church walls, to no avail in lifting the curse. Exhausted from her non-stop recitation, Livia finally collapsed in a heap upon the altar steps. Her last conscious words still echoing in the church were "In manus tuas Domine commendo spiritum meum", as she fell unconscious from relentlessly praying.
Some say that on quiet nights, you can still hear poor Livia's prayers whispers echoing through the church, forever reciting her penitence for past pranks.
Software: Unreal Engine 5, Blender, After Effects
Dragon Princess

Asian beauty with dragon-like tendencies under the full moon's glow.
Software: Stable Diffusion AI, After Effects
Give me your high voltage.

Electric ways of an AI princess.
Software: Stable Diffusion AI, Unreal Engine 5, Blender, After Effects
Winter night in Eastern Europe.
Unreal landscape




Snowy Eastern European park at night. A young Metahuman boxer practicing her strikes under street lamps. The smell of burned trash and hope is in the air.
Software: Unreal Engine 5, Blender, After Effects, Stable Diffusion AI
Niko Bellic attempting to zeybek.


Niko Bellic accidentally got drunk after theft and is now attempting to dance traditional Turkish zeybek.
Software: Unreal Engine 5, Blender, After Effects
The Dancing Witch


No valiant warriors throughout the centuries, no mighty armies of the East, no horrific monsters or glorious Gods... were ever able to break the spell of the Dancing Witch.
Music: Çakal İmdat Sefa Efe remix
Software: Blender, After Effects
AI mademoiselle


Playing with AI.
Software: Stable Diffusion AI, After Effects
Everybody wants to rule the world
Du hast


Du hast mich gefragt und ich hab nichts gesagt!
Software: Unreal Engine 5, Blender, After Effects
Aya
Lutka
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